Last month we finished our prototype 1 build. In Update #47, Josh outlined our goals for the first prototype, which focused on establishing “that IE feel”. Not only did we hit that mark with the look of our characters and environments, but we also hit our target with movement, combat, and gameplay systems.
A Jaunty Unicorn
Was gonna do a thing for the Flaming Lips Threadless challenge but abandoned it and just let it be. Seemed like he wanted to be free.
BARFABUNGA
Collaboration with Lance Curran ( @wearecareful ) up for voting in the Teenage Mutant Ninja Turtles contest at Threadless :D
Update #47: Odds and Ends
Update by Josh Sawyer, Project Director
We’ve got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we’re winding down our first prototype. We just did an audit of the work that remains from the first prototype and where we will be going with the next prototype. Our first prototype allowed us to prove a lot of the basics of movement, character design, stealth, combat controls, inventory, resting, quests, scripted skill interactions, dialogue, status effects, and the ability and spell systems.
imagination zone
I didn’t know yesterday’s episode was gonna be Ice King/Marceline centric. I’m happy it was. It was also Rebecca Sugar’s last episode. Her stuff in and out of AT has been really inspirational. I always watch this short she made whenever I want to get my head in a good direction. It’s consistently been one of my favorite things. Her and the show also got me to look up who storyboards and who does other stuff. I’ve never checked that out before. I’m sad that it’s her last episode, but I’m really excited for her new show. Can’t wait!
Stop making me feel things, Mike.




